10:00 Arrival
11:00 Morning scenarios
14:00 Lunch
15:00 Afternoon scenarios
18:45 End of second round
19:00–21:30 Closing & socializing
We received a huge number of scenario submissions and made a selection with great difficulty. Of course, we’d like to help all scenario writers get their scenario run. Do you have a scenario that isn’t being run at Laagland? Here’s what we can offer you:
.zip in Rotterdam would like to host more test runs of larps. We can put you in touch with them.
We’d also like to see whether we can offer more support in the area of short larp.
Let us know if you’d like to make use of .zip, if you’re interested in running your larp at another time, or if you need other help with short larp.
This scenario was written by Eline Spek.
It's Monday morning, time for the weekly kickoff at the offices of accounting firm Schot & Zwanenzang, and as if that weren't bad enough: the coffee machine isn't working. After no fewer than 3 people have tried to fix it without success, there's only one possible explanation. Sabotage. Who has been tampering with the machine? Why was that unholy deed kept quiet? WHERE IS MY COFFEE!!!?
A shortlarp for 6 to 10 players with situations and characters inspired by The Office, Parks & Recreation, and what feels like 20 years of Mondays in office environments.
This scenario was written by Morgan Jarl & Petter Karlsson.
Will be run in Dutch or English.
A party. A fated encounter. A web of stories. When Our Destinies Meet is a format for interactive theater based on the work of Bertolt Brecht. Think of films like Dogville and Manderlay by Lars von Trier, where everything revolves around social issues and morality.
This scenario was written by Jip Philips.
Will be run in Dutch.
A "who dares" murder mystery
A group of influencers is summoned by the terminally ill @Aaron_de_Ademcoach. Together they once sold Pulse+ supplements. They turned out to be dangerous, people died, and they covered it up.
Aaron wants to convince his former colleagues to record a confession video with him in which they take responsibility for their mistakes, and which presents him as a tragic hero. A statement that neatly divides the blame is already prepared...
The question is: will the rest accept taking the blame?
It's a murder-to-be rather than a whodunit: it would be disastrous for everyone if this became public, so... the group has this moment to act. Will they undermine his story together, accept the blame, or will someone kill him before he can speak?
The game was designed as part of a series of shortlarps for a wider audience: short, accessible and easily fun, intended to eventually be offered commercially as well.
This scenario was written by Tom Wintermans and Bryan van den Boomgaard.
Will be run in Dutch or English.
In the Dublin of the Troubles, an IRA cell of six members tries to bring an attack to a successful conclusion. But every attempt fails. Every failure has a price. The group gets smaller and the empty chairs around the table multiply.
As the remaining members make new plans, doubt grows. How much may a goal cost? When does sacrifice become waste? And who is willing to be the next volunteer?
Meanwhile, the dead have not disappeared. As ghosts, the fallen members remain present in the room. They listen, remember and try to influence the living. Perhaps out of conviction. Perhaps out of guilt. Perhaps because even death hasn't freed them from the cause for which they gave everything.
Soldiers Are We is a LARP about trauma, survivor's guilt, comradeship and hope. About people trying to give meaning to what they have done and lost. And about the question that becomes harder and harder to answer:
How long does the end justify the means?
This scenario was written by Laura op de Beke.
Will be run in Dutch or English.
Bitchcraft is a larp about toxic female friendships and witchcraft. In this larp we will draw summoning circles, cast hexes, and enable each other's worst instincts. But beware, any evil put out into the world will return to the sender threefold. This larp is the spiritual successor to Benediction (my larp about nuns).
This scenario was written by Eric Vinken, based on 'Limbo' by Tor Kjetil Edland.
Will be run in Dutch.
Zieleslaap is a role-playing game about people in a state between life and death. Your character finds themselves, together with a number of others, in an undefinable space. You are somewhere where no sense of time is possible. Does time even pass? You feel perfectly fine, which is strange given your last memories. Soon it becomes clear that the space you are in has no exit. Now what? Why are you here? Who are the others? What awaits you?
This scenario was written by Jeffrey Mann.
Will be run in Dutch or English.
Things are getting hot between your country and Otraland, your main rival as a global power. Tension has been building for some time, starting with minor trade disagreements and nasty manoeuvres against each other at the UN. Lately, however, the disputes have been growing more serious. The economic and political steps are concerning, but their military buildup is worrying. A developing crisis needs the cabinet to formulate a recommendation to the prime minister. What will you do?
This scenario was written by Kirsten van Werven.
Will be run in Dutch or English.
In this short larp you play the spirit residents of an apartment complex, who come together to hold a meeting about the living residents of their building.
The ghosts are all dissatisfied with the current, living residents of their last "home," and together they try to decide which living resident they will haunt out of the building in the coming year.
This scenario was written by Samuel Sjöberg.
Will be run in Dutch or English.
A queer history larp about forbidden love and secret identities, set in the Swedish army in the early 1700s. All the characters break the norms of their time regarding gender and sexuality in different ways. We follow them during a year of love, war and relationship conflict, until they return home and have to decide how to live their lives.
This scenario was written by Tim Bosje.
Will be run in Dutch or English.
A heavy metal space opera (more info to follow)
This scenario was written by Bas Paap, Marcel Oerlemans and Jantine van den Bosch.
Will be run in Dutch or English.
Two more galaxies. Then you get to go home.
Aboard the IR Dromenland, a carefully selected crew travels through the unknown. Your assignment is clear: explore, observe and report. Contact with primitive civilizations is strictly forbidden. The protocols are watertight and everyone belongs to the absolute top of their profession. There is just one problem: the ship is far too small. In your culture, four meters of distance is the norm. On board, you have to make do with a stifling one and a half meters. Naturally, you keep your emotions to yourself, however long the journey takes. Moreover, there is an auditor on board who unfailingly senses what others are trying to hide.
As the end of the mission approaches, old tensions, clashing convictions and carefully concealed feelings come ever closer to the surface. What happens when procedures fall short, certainties disappear and the crew can only rely on each other?
Good to know up front: Dromenland consists of two strongly contrasting parts. During the course of the game, the atmosphere, intensity and way of playing change considerably. What causes that shift and what follows, we deliberately leave open. You don't need to prepare for this in terms of content; we only ask for a willingness to let go of expectations and move along with the changing game situation. Where your character may lose their grip, you as a player always remain in control of your own boundaries. The accompanying safety agreements will be discussed beforehand.
Dromenland is an atmospheric science fiction shortlarp about alienation, perspective, loss of control and communication. Expect intense character play, uncomfortable proximity, difficult decisions and a universe that doesn't always follow your rules.
Take your place on the bridge. Keep an appropriate distance. And complete the mission.
This scenario was written by Jeff Dieterly.
Will be run in Dutch.
Long Time Listener, Last Time Caller is a short, intense larp in which you call a radio show in the final hours before the end of the world. What do you say now that it's too late to set things right? Who do you hear on the other end of the line? In this intimate, voice-driven experience, you get the chance to share what would otherwise remain unsaid. One last conversation. One last chance to be heard.
This larp is hosted by Ork de Rooij, a blackbox specialist with a keen sense for impactful play experiences, and Yvon Vuijk, an experienced organizer with a heart for emotional narratives. Together they bring to life a radio show centered on vulnerability, connection and farewell.
Do play if: you enjoy introspective play, personal stories and voice-driven interaction.
Don't play if: you get overstimulated by loud sounds or have no interest in emotional, slow play without physical action.
Physical activity: None, the entire larp is played seated.
Participant preparation: None.
Triggers: Although the scenario may touch on heavy themes, triggers are discussed beforehand together with the participants. The play experience is low-threshold and very suitable for new larpers. Do keep in mind that loud music and sound effects are used during play.
This scenario was written by Jana Romanova.
Will be run in English.
In this larp, you are invited to collectively create a story of a family based on the pieces of real-life torn-apart family photographs, once destroyed by the artist's grandmother. You'll create characters as family members, explore the secrets and dramatic events behind the photographs by playing out memory scenes, to discover the reason why and by whom the archive was destroyed.
In 2018, I found a pile of torn family photographs in my grandmother's trash bin. They were images of one of our relatives who recently passed away, but also of multiple strangers I've never seen in my life. My grandmother never told me why she decided to destroy them, and I was left with my speculations and attempts to repair these images for years.
In this larp, I invite you to speculate with me. You'll study pieces of photographs, create a fictional family, and live through its memories, revealing secrets and retaking the images on instant cameras. It is known from the very beginning that the play will end with one of the family members deciding to destroy those images, and the game is a build-up to that moment.
This work is ongoing research on the societal pressure to define one's identity and worth through fitting into family expectations, and how they are or aren't manifested through a family archive.
Content info: This larp focuses on family identity and its relationship to family photography. It is a drama that builds up to a moment when one of the relatives will destroy family photographs. Yelling and loud talk can be present; there is some background music and occasional beeping of a camera.
This scenario was written by Sophie Allerding.
Will be run in English.
Since the Middle Ages, the adventures of heroes in distant lands have been retold through narrative songs such as ballads. A song is a particularly powerful way to preserve a story, it is more memorable and emotionally charged however, also limited or twisted to fit line number or rhyming scheme.
In this LARP, we aim both to create the ballad of a group of adventurers and to sing it together, and to becoming the very characters celebrated in the song. The gaps in the ballad's adventures will be filled out through larping each phrase of the song out.
While the technology within the game is reset to a level comparable to the Middle Ages, the scenario takes place in a speculative post-apocalyptic world, where a group of adventurers search for a signal using an antenna, hoping to learn more about their past, and perhaps their future.
This LARP is strongly based on collective singing and draws inspiration from Old English folk music, medieval minstrels, Allison Arth's poetry games, and Monty Python and the Holy Grail.